Mermaid Archer
WATER 3

Mermaid Archer

  • ATK:
  • 1200

  • DEF:
  • 200

  • View:
  • 2744




Once per turn: You can target 1 face-up Level 3 or lower monster you control; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) While equipped with a monster by this effect, this card gains 800 ATK. If this card would be destroyed, you can destroy the monster equipped to it with this effect, instead.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 6, 2026
53± 7/ 100
Power Score
Intrinsic 55
Deck 52

Mermaid Archer — Power Evaluation

Final Score: 53 ± 7 · Confidence: Medium

  • Intrinsic: 55 · Deck: 52 · Meta: provisional
  • Primary role: Material body · Secondary: Utility, Removal

Why it scores here

Mermaid Archer scores as a flexible material body that works across multiple WATER/Sea Serpent strategies without locking the deck. While its equipping effect provides ATK gain and destruction shield protection, it generates no card advantage on its own and requires low-level monster support to function. Its primary value is as a searchable Level 3 body in archetypes like Atlantean and Performapal, where it fills a utility slot efficiently; however, zero combo board appearances and lack of disruptive effects limit its ceiling.

Axis scores

Axis Score Evidence
Accessibility 52 Appears in 5 recent decks across 4 archetypes, primarily Atlantean; requires low-level monster support but no strict garnet (verified).
Combo & Conversion 28 Zero combo board appearances; equipping grants 800 ATK but creates no inherent board extension on its own (verified).
Resource Economy 48 No card draw or search; destruction shield protects once but doesn't generate advantage (inferred).
Effect & Interaction 22 Only defensive effect (destruction shield); no disruption, negation, or opponent interaction (verified).
Material Utility 58 Level 3 WATER Sea Serpent body usable in its type/attribute; equipping doesn't lock usage as material (verified).
Resilience & Flexibility 52 Destruction shield provides one-time protection; once-per-turn equip allows multi-turn setup but dependent on equipped monster (inferred).
Deck-Building Efficiency 68 Flexible across 4 distinct archetypes; requires low-level support but no strict locking or bricking pattern (verified).

Calculation

Weight profile: Material body primary role. Intrinsic ≈ 55, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searchable Level 3 WATER Sea Serpent body
  • Flexible across multiple archetypes without deck-locking
  • Destruction shield provides one layer of resource protection
  • Equipping mechanic allows multi-turn utility

Weaknesses

  • Low raw power (1200 ATK base, 2000 with equip)
  • Requires low-level monster on field to function optimally
  • No card advantage generation or search capability
  • Limited applicability outside WATER/Sea Serpent strategies
  • Zero combo board appearances suggest niche role

Counters / choke points

  • Cards that destroy equipped monsters or equip spells
  • Negation effects targeting equip activation
  • Board wipes and removal effects targeting the equipped monster

Best use

Material body / Utility filler. Decks: Atlantean, Performapal, Odd-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once per turn equip Level 3 or lower monster to self; gain 800 ATK while equipped; destroy equipped monster instead if this card would be destroyed; Appears in 5 recent decks (Atlantean 40%, Performapal 20%, Odd-Eyes 20%, Kuriboh 20%); Typical copies: 1-2 per deck (avg 1.4); Is a Level 3 WATER Sea Serpent Effect Monster; Zero combo board appearances across the sample
  • Observed: Atlantean runs it at 40% (2/5 decks), suggesting archetype fit; Frequent co-partners: Armaill (60%), Lesser Dragon (60%), Larvas (60%); Appears across 4 distinct archetypes, indicating some generic utility
  • Inferred: Primary role is material body in WATER/Sea Serpent strategies; Requires low-level monster support to equip optimally; Generic utility limited to WATER/Sea Serpent identity, not cross-format staple; Equipping mechanic provides ATK gain but no inherent board generation
  • Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — deck role inferred from partners and archetype fit only No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from small 5-deck sample only Small deck sample (5 total) limits generalization to broader metagame











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